Armor Class
11
Hit Points
5
(1d12)
Speed
30 ft.
STR
12
(+1)
DEX
12
(+1)
CON
8
(-1)
INT
10
(+0)
WIS
10
(+0)
CHA
8
(-1)
Skills
Stealth +5
Damage Immunities
Acid
Senses
Darkvision 60 ft., Passive Perception 10
Languages
Any one language (usually Common)
Challenge
1/4 (50 XP)
Proficiency Bonus
+2
Traits
Shapechanger. The mimic can use its action to polymorph into an object, a person, or back into its true, amorphous form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.
Adhesive (Object Form Only). The mimic adheres to anything that touches it. A Huge or smaller creature adhered to the mimic is also grappled by it (escape DC 13). Ability checks made to escape this grapple have disadvantage.
Grappler. The mimic has advantage on attack rolls against any creature grappled by it.
Actions
Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) piercing damage.
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