Medium Undead (Human), Neutral Evil
Armor Class 15
Hit Points 67 (9d8 + 27)
Speed 0 ft., Fly 60 ft.
STR
6 (-2)
DEX
16 (+3)
CON
16 (+3)
INT
12 (+1)
WIS
14 (+2)
CHA
15 (+2)
Saving Throws WIS +5
Damage Vulnerabilities Radiant
Damage Resistances Acid, Cold, Lightning, Thunder; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Damage Immunities Necrotic, Poison
Senses Darkvision 60 ft., Passive Perception 12
Languages Celestial, Common The languages it knew in life
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Incorporeal Movement. The wraith can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.

Sunlight Sensitivity. While in sunlight, the wraith has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Spellcasting. The [Cleric of the afterlife] is a 5-level spellcaster. Its spellcasting ability is [ability score] (spell save DC 15, +5 to hit with spell attacks). The [Cleric of the Afterlife] has following [cleric] spells prepared: 
Cantrips (at will): [sacred flame], [toll the dead] 
1st level (4 slots): [bane], [inflict wound] 

2nd level (3 slots): [spiritual weapon], [hold person]

3rd level (2 slots): [raise dead]

 

Actions

Life Drain. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 21 (4d8 + 3) necrotic damage. The target must succeed on a DC 14 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0

Lair and Lair Actions

Every turn on initiative 20 summon a skeleton or zombie your choice.

Habitat: Underdark

Usurperbot

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