Incorporeal Movement. The wraith can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.
Sunlight Sensitivity. While in sunlight, the wraith has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Spellcasting. The [Cleric of the afterlife] is a 5-level spellcaster. Its spellcasting ability is [ability score] (spell save DC 15, +5 to hit with spell attacks). The [Cleric of the Afterlife] has following [cleric] spells prepared:
Cantrips (at will): [sacred flame], [toll the dead]
1st level (4 slots): [bane], [inflict wound]
2nd level (3 slots): [spiritual weapon], [hold person]
3rd level (2 slots): [raise dead]
Life Drain. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 21 (4d8 + 3) necrotic damage. The target must succeed on a DC 14 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0
Lair and Lair Actions
Every turn on initiative 20 summon a skeleton or zombie your choice.
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