Medium Humanoid, Chaotic Evil
Armor Class 14
Hit Points 27 (6d8)
Speed 40 ft., Fly 30 ft.
STR
12 (+1)
DEX
16 (+3)
CON
12 (+1)
INT
10 (+0)
WIS
8 (-1)
CHA
8 (-1)
Saving Throws DEX +5
Senses Passive Perception 12
Languages --
Challenge 2 (450 XP)
Proficiency Bonus +2
Actions

Bite. Melee Attack: +4 to hit, reach 5 ft., # target. Hit: 1d6 + 2 piercing damage.

Leg Pierce. Melee Attack: +5 to hit, reach 10 ft., # target. Hit: 1d6 + 3 piercing damage.  

Reactions

Poison Spray. After a successful attack against the creature, the creature may react by spraying poison out of its mandible at the player who attacked it. The player must roll a DC 14 constitution saving throw. On fail, they take 1d4 poison damage each turn for three turns, and on success, they take half.

Cuticle Shield. Twice per short rest, the monster may react to an attack roll by raising it's cuticle shield which adds two to its armor class, possibly turning the attack into a miss.

Description

A diseased shell of a creature that once roamed the deserts, the Carapace Walker treads across the dunes without need for water or sleep, but just a hunger for meat. 

Habitat: Desert

AWellTrained_Sheep

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