Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Snow Camouflage. The wolf has advantage on Dexterity (Stealth) checks made to hide in snowy terrain.
Constant Blizzard. Anyone who tries to attack the Blizzard Wolf within 5ft will be at disadvantage because of the constant winds and snow blowing around it.
Multiattack. The wolf makes two attacks: one with its bite and one with its claws.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage. If the target is a creature, it must succeed on a DC 12 Strength saving throw or be knocked prone.
Claws. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 7 (1d6 + 4) slashing damage.
Cold Breath (Recharge 5–6). The wolf exhales a blast of freezing wind in a 15-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 9 (2d8) cold damage on a failed save, or half as much damage on a successful one.
Description
The blizzard wolf is a creature of immense size that guards places of power in the snowy north of Nordane. These lone wolves are ancient beings who will either fight or bargain with a traveler to let them pass or access a site of power. They can be stubborn and if not treated with kindness they will attack to prove physical prowess. They can speak Common and Ancient Dwarvish.
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