Large Fiend, Chaotic Evil
Armor Class 19 (natural armor)
Hit Points 85 (9d10 + 36)
Speed 35 ft.
STR
18 (+4)
DEX
14 (+2)
CON
18 (+4)
INT
6 (-2)
WIS
14 (+2)
CHA
5 (-3)
Damage Resistances Cold, Fire
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 15
Languages Abyssal, Telepathy 60 ft. ,Demolith
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Demolith Subtype. The destroyer has the "(demolith)" tag, which has no rules of its own, but is a tag that affects the destroyer in the same way that it would affect a demon or devil.

Semi-Immortal Nature. The destroyer can't die of old age unless affected by magic of a spell of 6th level or higher and doesn't require food, drink, air, or sleep.

Actions

Multiattack. The destroyer makes two attacks: one with its bite and two with its arms.

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage + 1 necrotic damage.

Bladed Arm. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (1d12 + 4) slashing or piercing damage (destroyer's choice).

Deepstrike Drop. Melee Weapon Attack: +5 to hit, up to three creatures directly underneath the destroyer. Hit: 6 (1d12) bludgeoning damage per 5 feet fallen, up to 33 (6d10). Miss: The destroyer takes 1 bludgeoning distance for every 10 feet fallen.

Description

Armored destroyers are ogre-sized but surprisingly agile demoliths that are the main shock troops in the armies lead by the Prime Evil Diablo.

Dragonekillax2

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