Large Dragon, Chaotic Evil
Armor Class 16 (natural armor)
Hit Points 124 (15d10 + 45)
Speed 20 ft., Fly 80 ft., Swim 30 ft.
STR
19 (+4)
DEX
12 (+1)
CON
16 (+3)
INT
8 (-1)
WIS
12 (+1)
CHA
9 (-1)
Saving Throws STR +7, CON +6
Skills Perception +4, Stealth +2
Damage Resistances Acid, Poison
Senses Blindsight 10 ft., Darkvision 60 ft., Passive Perception 14
Languages Draconic --
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Amphibious. The wyvern can breathe both air and water.

 

Actions

Multiattack. The wyvern makes two attacks: one with its bite and one with its claw. While flying, it can use its claws in place of one other attack.

Bite. Melee Weapon Attack: +7 to hit, reach 10 ft., one creature. Hit: 11 (2d6 + 4) piercing damage.

Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage.

Acid Breath (Recharge 4-6). The dragon exhales acid in a 15-foot line that is 5 feet wide. Each creature in that line must make a DC 11 Dexterity saving throw, taking 22 (5d8) acid damage on a failed save, or half as much damage on a successful one.

Description

These black scaled wyverns are the progeny of the Ancient Black Dragon, Belhemat. They are one small part of his plan to rid the realms of humanoids. In service of this plan, these wyverns were created as more intelligent, more robust, and more spiteful than typical wyverns. Their scales are hardened like a true dragon's and their necks are larger to accommodate their new acid spewing ability. Their tail stinger has been replaced with a sleek tail fin which assists them in swimming.

Like their father, Black Wyverns bear a disdain towards all humanoid races and even most monstrous races. For this reason, they are known to attack most races on sight and become large threats to local regions. They often begrudgingly travel in groups and are known to make pacts with goblinoids and kobolds for their protection. They will often attack and kill wyverns of the same gender while capturing others to use to propagate their species. 

Lair and Lair Actions

Nearing true dragons in their behaviours, black wyverns may often attempt to lair like their larger relatives. What few lairs they have acquired mirror those of adult black dragons in layout, size, and general decor. However, due to the lack of swampland in their natural habitat, they will often compete with common wyverns for craggy caves and hilltop burrows. Black Wyverns try their best to make these reflect their preferred swamp environment by artificially flooding portions of their lairs and distributing rotting matter throughout. Unlike true dragon's lairs, Black Wyvern lairs are often small with only two or three chambers. However, lairs may grow much larger when a group of wyverns forms a family.  It is not uncommon to find enslaved wyverns located throughout these lairs.

Unlike true dragons, black wyverns fail to create elaborate mechanisms to defend their lairs. Instead, they rely on younger wyverns and static obstacles to protect their small hoards.

  • Acid Pool - The most common of these obstacles is a pool of acid with the sides of the pool sloping down steeply into it. The wyverns will use these to dispose of unwanted items or to launch unwitting adventurers into them. Anyone caught ending their turn in this pit will take 1d6 acid damage. 

Previous Versions

Name Date Modified Views Adds Version Actions
7/10/2019 6:48:42 AM
151
2
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Coming Soon
7/10/2019 7:29:00 AM
97
0
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Coming Soon

Habitat: HillMountainSwamp

Oiyo

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