Medium Beast, Unaligned
Armor Class 16 (natural armor)
Hit Points 32 (7d8)
Speed 30 ft., Climb 30 ft., Burrow 10 ft.
STR
14 (+2)
DEX
16 (+3)
CON
12 (+1)
INT
4 (-3)
WIS
10 (+0)
CHA
5 (-3)
Damage Immunities Lightning
Senses Blindsight 30 ft., Passive Perception 9
Languages --
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Actions

multiattack. two crackling claws or one crackling claw and one crab cannon

Crackling Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 12 (3d6+2) slashing damage plus 4 (1d8) lightning damage. has advantage if target is wearing conductive armor.

Crab Cannon. Ranged Spell Attack: +6 to hit, range 10/100 ft. Each creature in the line must make a Dexterity saving throw of 13. A creature takes (3d8+3) lightning damage.

Description

copper crab is a weird beast that sustain itself almost entirely on copper these beasts have been known to harass mine worker if they get too close to a copper deposit were the creature has made a nest in and it to be expect that if you found one there most likely there at least 4 more to be found nearby. A copper crab shell is almost entire made out of the copper it eats and because of this copper crab outer shell slow start to oxidize and become well known for their greenish blue color and explain how it can lightning and can't be damaged by it. copper crabs have been known to stalk the less fortuned traveler due to the smell of copper coins mostly likely on the poor unsuspecting fellow so if one is to run into them while exploring and your unprepared to face one it is best to throw some copper coins to distract it to make your get away.  

Monster Tags: Misc Creatureconstruct

Habitat: HillMountainUnderdark

mattrickster

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