Inflexible Spirit. The brazier has advantage on saving throws against being frightened and charmed.
Saving Aura. Whenever the brazier or a friendly creature within 10 feet of it must make a saving throw, the creature is considered proficient in that saving throw.
Flaming Punishment. As a bonus action, the brazier can expend a spell slot to cause its next melee weapon attack in that turn to magically deal an extra 7 (2d6) fire damage to a target on a hit. The spell slot is not expended on a miss. If the brazier expends a spell slot of 2nd level, the extra damage increases by 1d6.
Spellcasting. The brazier is a 7th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 14, +6 to hit with spell attacks). The brazier has the following paladin and eldritch knight spells prepared:
1st level (4 slots): cure wounds, shield of faith, sanctuary, command, compelled duel, burning hands
2nd level (3 slots): hold person, magic weapon, misty step, find steed, scorching ray
Multiattack. The brazier makes two melee attacks or two ranged attacks.
Longsword. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 4) slashing damage.
Javelin. Melee or Ranged Weapon Attack: +7 to hit, range 30/60 ft., one target. Hit: 8 (1d6 + 4) piercing damage.
Leadership (5/Day). The brazier can utter a special command or warning whenever a nonhostile creature that it can see within 30 feet of it makes an attack roll or a saving throw. The creature can add a d6 to its roll provided it can hear and understand the brazier.
Description
Braziers are the highest ranking officers within the Flaming Fist organization. Originally there were seven, directly under the command of Archduke Eltan Wiesel. Recent battles have reduced their ranks to just four members, who run the various Flaming Fist barracks in the city of Baldur's Gate to the best of their ability, sometimes managing entire neighborhoods.
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