Medium Beast, Unaligned
Armor Class 16 Plate
Hit Points 45 (5d10 + 10)
Speed 50 ft.
STR
15 (+2)
DEX
14 (+2)
CON
16 (+3)
INT
3 (-4)
WIS
12 (+1)
CHA
6 (-2)
Saving Throws DEX +4, CON +5
Skills Perception +3, Stealth +4
Damage Resistances Bludgeoning, Piercing, Poison, Slashing
Condition Immunities Poisoned
Senses Darkvision 60ft, Passive Perception 15
Languages --
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics. The wolf has advantage on attack rolls against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn’t incapacitated.

Construct Nature. Aurum doesn't require air, food, drink, or sleep.

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) piercing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.

Pounce. Argentum moves up to 30 feet in a straight line and then makes a Claw attack. If the target is Medium or smaller, it must succeed on a DC 14 Strength saving throw or be knocked prone.

Bonus Actions

As a free action outside combat, Aurum and Argentum can mechanically join together to form a self propelling, gold and silver chariot. 

Description

A mechanical clockwork wolf, built by Dedalus. Argentum, along with Aurum, is one of Henrique Chungus' clockwork wolves. . Argentum has sapphires for eyes.

 

Monster Tags: Misc Creature

Habitat: GrasslandHillMountain

ArcticJacko

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