Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics. The wolf has advantage on attack rolls against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn’t incapacitated.
Construct Nature. Aurum doesn't require air, food, drink, or sleep.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) piercing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.
Clamping Jaws. Melee Weapon Attack, +5 to hit, reach 5 ft., one target. Hit: 2d6 + 3 piercing damage. If the target is Medium or smaller, it is grappled (escape DC 13). Aurum can't use its Bite while grappling a creature.
As a free action outside combat, Aurum and Argentum can mechanically join together to form a self propelling, gold and silver chariot.
Description
A mechanical clockwork wolf, built by Dedalus. Aurum, along with Argentum, is one of Henrique Chungus' clockwork wolves. Aurum is the golden hound, as Aurum is Latin for gold. Aurum has rubies for eyes.
Previous Versions
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11/10/2023 9:52:02 AM
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Coming Soon
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