Medium Beast, Unaligned
Armor Class 15 Plate
Hit Points 40 (5d10 + 10)
Speed 50 ft.
STR
14 (+2)
DEX
16 (+3)
CON
14 (+2)
INT
3 (-4)
WIS
12 (+1)
CHA
6 (-2)
Saving Throws DEX +5, CON +4
Skills Perception +3, Stealth +4
Damage Resistances Bludgeoning, Piercing, Poison, Slashing
Condition Immunities Poisoned
Senses Darkvision 60ft, Passive Perception 15
Languages --
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics. The wolf has advantage on attack rolls against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn’t incapacitated.

Construct Nature. Aurum doesn't require air, food, drink, or sleep.

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) piercing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.

Clamping Jaws. Melee Weapon Attack, +5 to hit, reach 5 ft., one target. Hit: 2d6 + 3 piercing damage. If the target is Medium or smaller, it is grappled (escape DC 13). Aurum can't use its Bite while grappling a creature.

Bonus Actions

As a free action outside combat, Aurum and Argentum can mechanically join together to form a self propelling, gold and silver chariot. 

Description

A mechanical clockwork wolf, built by Dedalus. Aurum, along with Argentum, is one of Henrique Chungus' clockwork wolves. Aurum is the golden hound, as Aurum is Latin for gold. Aurum has rubies for eyes.

 

Previous Versions

Name Date Modified Views Adds Version Actions
11/10/2023 9:52:02 AM
4
0
--
Coming Soon

Monster Tags: Misc Creature

Habitat: GrasslandHillMountain

ArcticJacko

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