Trampling Charge. If the horse moves at least 20 feet straight toward a creature and then hits it with a hooves attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone, the horse can make another attack with its hooves against it as a bonus action.
Shade Step. As a free 'movement action', while running at speed, Aeolus has the ability to step into The Shaden and reappear anywhere in a 30ft cone facing that direction. He takes his rider with him. It must be an unoccupied space.
Shape Change. As a free action, Aeolus can change animal shape during combat (check with your DM) to make use of their unique attacks or attributes.
Hooves. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: (2d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone
Horn. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: (1d8 + 4) piercing damage.
Description
Shade Spirit. The only one of it's kind known. The beast always stands at roughly 25 hands tall, but cannot be accurately measured. It's identified as The Shade itself taken shape, a black and blue/purple smoke given a physical body. It is of a constantly changing form, taking the vague shapes of many animals, horses, wolves, stags, bears etc. it always retains the same height and weight.
Danerios Arcshadow is the only known rider of a Shade Spirit.
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