Large Monstrosity, Unaligned
Armor Class 18 Natural Armour
Hit Points 45 (9d10)
Speed 25 ft.
STR
16 (+3)
DEX
10 (+0)
CON
18 (+4)
INT
10 (+0)
WIS
12 (+1)
CHA
2 (-4)
Saving Throws STR +5, CON +6
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Charmed, Frightened, Stunned
Senses Passive Perception 12
Languages --
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Displacement. The Boar-Hound projects a magical illusion that makes it appear to be standing near its actual location, causing attack rolls against it to have disadvantage. If it is hit by an attack, this trait is disrupted until the end of its next turn. This trait is also disrupted while the Boar-Hound is incapacitated or has a speed of 0.

Regeneration. As a bonus action, the Boar-Hound can regenerate 1d8 hit points. If it takes Fire, acid or psychic damage this trait does not function at the start of the Boar-Hounds next turn.

 

 

Actions

Charge!  If the Boar-Hound moves at least 15 feet straight toward a target and then hits it with a Muzzle Bash on the same turn, the target takes an extra 9 (2d8) Bludgeoning damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone

Muzzle Bash. Melee weapon attack +7 to hit, reach 5ft, 1d8+6 Magic Bludgeoning.

 

Rexefoxy

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