Displacement. The Boar-Hound projects a magical illusion that makes it appear to be standing near its actual location, causing attack rolls against it to have disadvantage. If it is hit by an attack, this trait is disrupted until the end of its next turn. This trait is also disrupted while the Boar-Hound is incapacitated or has a speed of 0.
Regeneration. As a bonus action, the Boar-Hound can regenerate 1d8 hit points. If it takes Fire, acid or psychic damage this trait does not function at the start of the Boar-Hounds next turn.
Charge! If the Boar-Hound moves at least 15 feet straight toward a target and then hits it with a Muzzle Bash on the same turn, the target takes an extra 9 (2d8) Bludgeoning damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone
Muzzle Bash. Melee weapon attack +7 to hit, reach 5ft, 1d8+6 Magic Bludgeoning.
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