Ignite. When the Coal Golem is subjected to fire damage, it becomes ignited for 1 minute. While ignited, the Coal Golem takes 1d4 fire damage at the start of its turns, sheds bright light in a 20ft radius and dim light an additional 20ft, and its attacks deal an additional 2d6 fire damage.
Immutable Form. The Coal Golem is immune to any spell or effect that would alter its form.
Magic Resistance. The Coal Golem has advantage on saving throws against spells and other magical effects.
Magic Weapons. The Coal Golem's weapon attacks are magical.
Multiattack: The Coal Golem makes two Slam attacks.
Slam: Melee weapon attack, +10 to hit, reach 5ft, one target. Hit 21(3d8+6) bludgeoning damage.
Description
Coal Golems are one of the first constructs created by the Rough Tortles. They resemble Stone Golems, although they are darker and more ashen in color and texture. The unique thing about a Coal Golem is that once it is set on fire, it will burn for a bit, adding flaming blows to its attacks at the cost of burning away. Sometimes, they are used in the Molten Caves in such a way as to ignite them and send them into battle at the cost of the Coal Golem's own life, if you could call it that. After a few years of this treatment, Coal Golems are much more aggressive and will not tolerate being set on fire, some even turning against the Rough Tortles. This rebellion sparked the creation of the far more powerful Lava Golem. After the rebellion ceased, some Coal Golems left the Molten Caves, seeking refuge in towns and cities at the cost of having to assist with daily tasks.
Comments