Medium Humanoid (Elf), Typically Lawful Evil
Armor Class 12 Robes
Hit Points 40 (5d6 + 5)
Speed 30 ft.
STR
8 (-1)
DEX
12 (+1)
CON
13 (+1)
INT
15 (+2)
WIS
10 (+0)
CHA
11 (+0)
Senses Darkvision 30 ft, Passive Perception 14
Languages Common, Elvish (Altmeris)
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Spellcasting. The Mage is a 4th-level spellcaster. Its spellcasting ability is Intelligence. (spell save DC 15, +5 to hit with spell attacks). The Mage has following Wizard spells prepared:

Cantrips (at will): Fire bolt, Ray of frost
1st level (4 slots): Earth Tremor, Frost fingers, Magic Missile
2nd level (2 slots): Misty Step, Flaming Sphere

Actions

Dagger: +2 to hit. 5 ft reach. 1d4-1 slashing damage.

Monster Tags: elfhumanoid

SerTim1212

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