Large Humanoid (Human, Shapechanger), Chaotic Evil
Armor Class 11 in humanoid form, 16 (natural armor) in wolf or hybrid form
Hit Points 133 (14d10 + 56)
Speed 45 ft.
STR
20 (+5)
DEX
16 (+3)
CON
18 (+4)
INT
10 (+0)
WIS
15 (+2)
CHA
14 (+2)
Saving Throws STR +9, CON +8
Skills Perception +8, Stealth +7
Damage Immunities Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Condition Immunities Charmed, Frightened, Stunned
Senses Blindsight 30 ft, Passive Perception 18
Languages Common (can't speak in wolf form), Elvish (can't speak in wolf form)
Challenge 12 (8,400 XP)
Proficiency Bonus +4
Traits

Shapechanger. Bianca can use her action to polymorph into a wolf-humanoid hybrid or into a wolf, or back into its true form, which is humanoid. Its statistics, other than its AC, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

Keen Hearing and Smell. The werewolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Actions

Multiattack. (Humanoid or Hybrid Form Only). Bianca makes three attacks: one with its bite and two with its claws (hybrid form).

Bite (Wolf or Hybrid Form Only). Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 32 (6d8 + 5) piercing damage. If the target is a humanoid, it must succeed on a DC 14 Constitution saving throw or be cursed with werewolf lycanthropy.

Claws. (Hybrid Form Only). Melee Weapon Attack: +8 to hit, reach 5 ft., one creature. Hit: 15 (4d4 + 5) slashing damage.

Bonus Actions

Alluring Scent (Wolf or Hybrid Form Only). Bianca exudes a magical scent. Every humanoid and giant within 60 feet of Bianca that smells the scent must succeed on a DC 16 Wisdom saving throw or be charmed.

While charmed by Bianca, a target is incapacitated. If the charmed target is more than 5 feet away from Bianca, the target must move on its turn towards her by taking the most direct route, trying to get within 5 feet. It doesn't avoid opportunity attacks, but before moving into damaging terrain, such as lava or a pit, and whenever it takes damage from a source other than Bianca, the target can make a DC 20 Wisdom saving throw. A charmed target can at the end of each of its turns can make a DC 20 Wisdom saving throw. If the saving throw is successful, the effect ends on it.

Legendary Actions

Bianca can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Bianca regains spent legendary actions at the start of its turn.

Teleport. Bianca magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.

Searing Burst (Costs 2 Actions). Bianca emits magical, malice imbued energy. Each creatures of its choice in a 20-foot radius must make a DC 23 Dexterity saving throw, taking 14 (4d6) necrotic damage plus 14 (4d6) acid damage on a failed save, or half as much damage on a successful one.

Description

Bianca is the original lycanthrope to be blessed by the Night Mother. Over the years she has grown the number of werewolves within Barovia and took Kiril as her lover. However recently her mind has began to deteriorate by the sands of time causing her to acquire new abilities at the cost of her mind. As she descends further into madness she has given up any shred of humanity left and is completely feral.

Previous Versions

Name Date Modified Views Adds Version Actions
11/10/2023 6:24:27 PM
11
2
1
Coming Soon

Monster Tags: Shapechanger

Habitat: ForestHill

ashedcoolpanda

Comments

Posts Quoted:
Reply
Clear All Quotes