Medium Humanoid, Neutral Evil
Armor Class 12 (15 with shot of constitution)
Hit Points 15 (3d8 + 3)
Speed 30 ft.
STR
9 (-1)
DEX
14 (+2)
CON
11 (+0)
INT
17 (+3)
WIS
12 (+1)
CHA
11 (+0)
Saving Throws INT +5, WIS +3
Skills Arcana +6, History +6
Senses Passive Perception 11
Languages Elven, Common, Sylvan
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Intravenous Injection Harness. Twice per turn, the wearer can activate any of the shots they have equipped as a bonus action. They can spend 1 Bonus Action to recharge 1 vial. When HP gets to 0 or less, the potions occupying slots 1 and 2 are automatically injected. 

Actions

Arcane Burst. Melee or Ranged Spell Attack: +6 to hit, reach 5 ft. or range 120 ft., one target. Hit: 7 (1d4 + 2) force damage.

Injection  Inject one of the equipped via of shots via the Intravenous Injection Harness. Can also be used as a Bonus Action. 

Bonus Actions

Injection  Inject one of the equipped via of shots via the Intravenous Injection Harness. Can also be used as an Action. 

Aldebrand's Shot of Cold Aura (Qty: 1) At the end of your turn, everyone within 30 feet makes a Constitution save. On fail, they suffer (1d4 + 2) of Cold damage, for 1 minute, or until receiving Fire damage.

Aldebrand's Shot of Fire Aura (Qty: 1) At the end of your turn, everyone within 30 feet makes a Constitution save. On fail, they suffer(1d4 + 2) of Fire damage, for 1 minute, or until receiving Cold damage.

Aldebrand's Shot of Resistance (Qty: 1) Gets resistance to one type of damage for 1 minute

Aldebrand's Shot of Constitution (Qty: 1) Increases your constitution by 3 for 1 minute

Aldebrand's Shot of Healing (Qty: 2) Heals 1d4

Aldebrand's Shot of Invisibility (Qty: 1) Becomes invisible for 1 minute. Make a Wisdom saving throw when taking damage. The effect dissipates on a failure. 

Aldebrand's Shot of Night Vision (Qty: 1) Gains Darkvision for 1 minute

Aldebrand's Shot of Climbing (Qty: 1) Increases climbing speed equal to walking speed for 1 minute. Make a Constitution saving throw when taking damage. The effect dissipates on a failure.

Lair and Lair Actions

 Has an apothecary cabinet with shots prepared. Vaelin can re-equip shots on his harness as a bonus action when within touching distance from the cabinet. 

Content

Aldebrand's Shot of Cold Aura (Qty: 1)

Aldebrand's Shot of Fire Aura (Qty: 1) 

Aldebrand's Shot of Resistance (Qty: 1) 

Aldebrand's Shot of Constitution (Qty: 1)

Aldebrand's Shot of Invisibility (Qty: 3)

Aldebrand's Shot of Night Vision (Qty: 3)

Aldebrand's Shot of Climbing (Qty: 3)

Aldebrand's Shot of Healing (Qty: 2)

 

 

Habitat: Urban

PersaephoneDarkFury

Comments

Posts Quoted:
Reply
Clear All Quotes