Antimagic Susceptibility. The robot is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the robot must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute
Harden. If the robot has not moved in its last 2 turns, the robot fortifies itself and gains 8 armor rating
Leap. The robot can leap across 15 ft using an action.
Slam. Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.
Grapple shot. Ranged Weapon Attack: +3 to hit, range 40 ft./100 ft., one target. Hit: 5 (1d8 + 1) piercing damage
Description
A rusty robot that seems to have been inoperational for a long time. You can hear it's old gears grind and grate against the damaged metal.
The last one was outdated, and I made it when I was 10. This one is (Slightly) better.
I tried to delete the old one, but I cant.