Hunter's Sense. Crestysaurus are highly intelligent creatures with an acute sense of smell, binocular vision, and a powerful body with extremely powerful hind legs making them very adept at hunting, tracking, and running down prey creatures, as well as other monsters.
Multi Attack. The Crestysaurus makes two attacks: one with its bite, claws, or a foot stomp, and one with its tail. It can't make both attacks against the same target.
Bite. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 40 (4d12 + 5) [piercing] damage. If the target is a Medium or smaller creature, it is grappled (escape DC 17). Until this grapple ends, the target is restrained, and the crestysaurus can't bite another target.
Stomp. Melee Weapon Attack: +10 to hit, reach 10 ft., four target. Hit: 22 (3d12 + 5) [force] damage. If the target is a Medium or smaller creature, it is knocked prone (con save DC 17). for one turn
Claws. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 15 (2d12 + 5) [slashing] damage.
Tail. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 20 (3d8 + 7) bludgeoning damage.
Description
The Crestysaurus, more scientifically known as the Crestysaurus Largeassicus is a 60 foot long, 23 foot tall dinosaur creature that tends to live in a solitary life style, hardly ever social though it can be seen from time to time with others of it's kind. This creature is classified as a super apex predator by nature and if entered into a smaller ecosystem, will fully upend the natural paradigm of the food chain.
Lair and Lair Actions
A clearing of bare ground, grass, dirt and rock littered with the bones of dead large animals that have been stripped clean of their flesh and chewed on. A nest has been made suiting the large body of a creature and there is a nearby fire pit, the smell of rancid and decaying or dead meat lingers in the air and may turn the stomachs of the more uneasy/ queasy in nature.
Regional Effects
The region containing Crestysaurus’s lair gives a frightening effect, which creates one or more of the following effects:
- Animals of sizes large or smaller will actively avoid the area and are terrified to be around it, there is a distinct lack of animal sounds within 10 feet of any direction to the lair.
- If lair is near a town, settlement, or village/ farmland some animal live stock may end up going missing if there isn't a viable ecosystem nearby to feed off of.
If the Crestysaurus dies, these effects fade over the course of 4d10 days.
Previous Versions
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11/11/2023 12:42:46 AM
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Posted Nov 11, 2023Creator's Notes:
Languages: Can understand but cannot speak Common, can read and write footprint language, can speak saurian and Bird speak.
Bonus Action: if a creature of medium size or smaller is grappled by Bite, the Crestysaurus can use a bonus action to swallow the creature in which case it is restrained, has full cover and takes 1d6 acid damage each turn.
Mega Beam: Ranged Attack. +10 to hit. Fires a Beam of gathered Bio energy in a straight line. Range 20/240 hit 45 (5d10 +5) force Damage (once per short rest)