Gargantuan Celestial, Neutral Good
Armor Class 460 (natural armor)
Hit Points 21150 (300d20 + 18000)
Speed 12000 ft., fly 36000 ft.
STR
24 (+7)
DEX
26 (+8)
CON
26 (+8)
INT
28 (+9)
WIS
28 (+9)
CHA
30 (+10)
Saving Throws STR +16, DEX +17, CON +17, INT +18, WIS +18, CHA +19
Skills Acrobatics +405, Deception +415, Insight +410, Investigation +410, Medicine +415, Perception +410, Performance +415, Persuasion +415, Religion +410, Stealth +405
Damage Immunities Necrotic, Poison, Radiant; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Truesight 300 miles., Passive Perception 420
Languages All, Telepathy 300 miles.
Challenge 30 (155,000 XP)
Proficiency Bonus +9
Traits

Angelic Weapons. Aphrodite's weapon attacks are magical. When she hits with any weapon, the weapon deals an extra 600d8 radiant damage (included in the attack).

innate Spellcasting. Aphrodite's spellcasting ability is Charisma (spell save DC 423). She can innately cast the following spells, requiring no material components:

At will: aid, daylight, dominate monster, charm monster, mass suggestion, hold monster, power word stun, beacon of hope, dispel magic, forbiddance, greater restoration, remove curse, teleport, plane shift, divine word, resurrection, telekinesis, heal, mass cure wounds, mass healing word, true resurrection, power word heal, wish, gate, true polymorph, mass heal

Divine concentration. Aphrodite can concentrate on up to thirty spells at once. If she fails a concentration check she chooses which spell ends.

Potent Spellcasting. When Aphrodite casts a spell that heals she adds her Charisma modifier (70) to every healing roll of the spell.

Potent Spells. When Aphrodite casts a spell of 8th level or lower it's cast at 9th level instead, additionally whenever Aphrodite casts a spell that heals or deals damage, it's healing or damage is increased three hundred times. 

Distant Spells. When Aphrodite casts a spell its area is increased three thousand times, if the spell has a range of 5 feet or greater its range is also increased three thousand times, if the spell has a range of touch its range is instead increased to 6000 feet.

Lengthened Spells. When Aphrodite casts a spell that has a duration of 1 minute or longer its duration is increased three thousand times.

Words of A Goddess. When Aphrodite casts divine word or power word stun the hit point threshold for the spell to take effect is increased three hundred times.

Alter Reality. Aphrodite does not suffer the stress a mere mortal would for casting the wish spell.

Magic Resistance. Aphrodite has advantage on saving throws against spells and other magical effects.

Light Step (10/Day). As a bonus action, Aphrodite can meld into light, for up to 24 hours Aphrodite can move trough other creatures and objects as if they weren't there, but she can't interact with them in any way, or vice versa. Aphrodite can end the effect early as a bonus action.

Light Stealth. While in dim or bright light , Aphrodite can take the Hide action as a bonus action.

Living Light. While in dim or bright light, Aphrodite has resistance to all damage.

Discorporation. When Aphrodite drops to 0 hit points or dies, her body is destroyed but her essence travels back to the positive plane, and she is unable to take physical form for 1d10 hours. If somehow killed in the positive plane her essence is absorbed by the plane and she is unable to take physical form for 1d10 days.

Regeneration. Aphrodite regains 2500 hit points at the start of her turn if she has at least 1 hit point.

Bright Attunement. While in dim or bright light Aphrodite has advantage on all attack rolls, saving throws and ability checks. She is immune to magic that allows other creatures to read her thoughts, determine whether she is lying, know her alignment, or know her creature type. Creatures can telepathically communicate with her only if she allows it. Additionally her attacks ignore half and three-quarters cover.

Goddess of Light. Aphrodite's attacks and spells ignore immunities and resistances of all creatures.

Colossal. Aphrodite's space is 3000 by 3000 feet and she is 6000 feet tall. Any creatures less than 600 feet tall can enter her space and any such creature must be within Aphrodite's space to be considered adjacent. Additionally, when Aphrodite hits a gargantuan or smaller creature with a melee attack that targets only one creature, each creature within 1500 feet of the initial target must succeed on a DC 115 Dexterity saving throw or suffer the same attack, if she hits with a ranged attack that targets only one creature, each creature within 300 feet of the initial target must succeed on a DC 115 Dexterity saving throw or suffer the same attack.

Charming Presence. Each creature of Aphrodite's choice that starts its turn within 3000000 feet of her and is aware of her must succeed on a DC 423 Wisdom saving throw or become charmed for 8 hours. A creature can repeat the saving throw at the end of each of its turns or when it takes damage, with disadvantage if Aphrodite is within line of sight, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to Aphrodite's Charming Presence for the next 24 hours.

Healing Aura. Each creature of Aphrodite's choice that starts its turn within 3000000 feet of her magically regains 820 (100d8+370) hit points.

Reactive. Aphrodite can take one reaction per turn, rather than one per round. 

Divine Nature. Aphrodite doesn't need to eat, drink, sleep or breathe to survive and she is immune to any effects that alter her form, unless she chooses to be affected, additionally she doesn't age and is immune to any effects that alter her age or instantly kill her.

Divine Talent. Aphrodite uses a d100 for her attack rolls, ability checks and saving throws. Additionally whenever Aphrodite makes an attack, ability check or a saving throw she can treat a d100 roll of 19 or lower as a 20. 

Divine Stats. Aphrodite's ability scores and proficiency bonus are quintupled. Additionally Aphrodite has a challenge rating of 60 (1,240,000 XP).

Divine Rank. As the goddess of light, love and beauty, Aphrodite is an overdeity with 300 divine ranks.

Divine Blessing. Aphrodite's armor class and spell save DC include her divine ranks.

Divine Soul. Whenever Aphrodite makes a saving throw she can add her divine ranks to the roll.

Divine Body. Whenever Aphrodite makes an attack, ability check or a damage or healing roll she can add her divine ranks to the roll (included in the attacks and skills).

Divine Awareness. Aphrodite knows if she hears a lie. 

Divine Stride. For every feet Aphrodite travels she may instead choose to travel a distance equal to the speed of light, effectively teleporting anywhere as long as she could get there by normal movement, she does not experience any of the effects normally associated with traveling this fast (time dilation, igniting the atmosphere with his passing, sonic booms) and can't pass through solid objects as normal.

Divine Flurry. Aphrodite can make a weapon attack as a bonus action, regardless of what she did as a her action, while in dim or bright light she can make two attack instead.

Portfolio Sense. Aphrodite automatically senses any event that involves her portfolios (light, love and beauty), regardless of the number of people involved. In addition, her senses extend three hundred weeks into the past and three hundred weeks into the future.When Aphrodite senses an event, she merely knows that the event is occurring and where it is. She receives no sensory information about the event. Once Aphrodite notices an event, she can use her remote sencing power to perceive the event.

Legendary Resistance (10/Day). If Aphrodite fails a saving throw, she can choose to succeed instead.

Actions

Multiattack. Aphrodite makes two attacks with Comfort, each of which she can replace with an unarmed attack. 

Comfort. Melee or Ranged Weapon Attack: +435 to hit, reach 3000 ft or range 270000 ft, one target. Hit: 1740 (300d8 + 390) piercing damage plus 3150 (700d8) radiant damage. If the target is a creature, Aphrodite can impose one of the following effects:

  • The target must succeed on a DC 423 Wisdom saving throw or be compelled to move up to 18000 feet away from Aphrodite.
  • The target must succeed on a DC 423 Charisma saving throw or be compelled to drop prone.
  • The target must succeed on a DC 423 Wisdom saving throw or be compelled to drop one item it is holding. Aphrodite may choose which item is dropped.

Unarmed. Melee Weapon Attack: +405 to hit, reach 2000 ft., one target. Hit: 810 (100d8 + 360) bludgeoning damage plus 2700 (600d8) radiant damage. If the target is a creature, Aphrodite can impose one of the following effects:

  • The target must succeed on a DC 423 Wisdom saving throw or be compelled to move up to 18000 feet away from Aphrodite.
  • The target must succeed on a DC 423 Charisma saving throw or be compelled to drop prone.
  • The target must succeed on a DC 423 Wisdom saving throw or be compelled to drop one item it is holding. Aphrodite may choose which item is dropped.

Bright Strike. Melee Weapon Attack: +435 to hit, all targets in a 9000-foot-radius, 6000-foot-high cylinder. Hit: 1740 (300d8 + 390) piercing damage plus 6820 (1500d8 + 70) radiant damage or 810 (100d8 + 360) bludgeoning damage plus 6370 (1400d8 + 70) radiant damage. Miss: 3070 (600d8 + 370) radiant damage.

Bright Shot. Ranged Weapon Attack: +435 to hit, all targets in a line 810000 feet long and 3000 feet wide. Hit: 1740 (300d8 + 390) piercing damage plus 6820 (1500d8 + 70) radiant damage. Miss: 3070 (600d8 + 370) radiant damage.

Kiss. Aphrodite kisses a creature charmed by her or a willing creature. The target regains 7120 (1500d8 + 370) hit points or must make a DC 423 Constitution saving throw, taking 7120 (1500d8 + 370) radiant damage on a failed save, or half as much damage on a successful one. This damage doesn't allow the creature to make a saving throw against the charmed condition. 

Remote Sensing. Aphrodite can perceive everything within a radius of 300 miles around any of her worshipers, holy sites, or other objects or locales sacred to her. This effect can also be centered on any place where someone speaks the name or title of her for up to 24 hours after the name is spoken, and at any location when an event related to her portfolio occurs.The remote sensing power can cross planes and penetrate any barrier except a divine shield or an area otherwise blocked by a deity of equal or higher rank. Remote sensing is not fooled by nondetection or similar spells, and it does not create a magical sensor that other creatures can detect. Aphrodite can extend her senses to three hundred remote locations and still sense what’s going on nearby.

Block Sensing. Aphrodite can block the sensing ability of other deities of her rank or lower. This power extends for a radius of 300 miles, or within the same distance around a temple or other locale sacred to Aphrodite, or the same distance around a portfolio-related event. Aphrodite can block three hundred remote locations at once, plus the area within 300 miles of herself. The blockage lasts 300 hours.

Remote Communication. Aphrodite can send a communication to a remote location. She can speak to any of her own worshipers, and to anyone within 300 miles away from a site dedicated to her, or within 300 miles away from a statue or other likeness of herself. The creature being contacted can receive a telepathic message that only it can hear. Alternatively, Aphrodite's voice can seem to issue from the air, the ground, or from some object of her choosing (but not an object or locale dedicated to another deity of equal or higher rank than the deity who is speaking). In the latter case, anyone within earshot of the sound can hear it. Aphrodite can send a manifestation or omen instead of a spoken or telepathic message. Aphrodite's communication power can cross planes and penetrate any barrier. Once communication is initiated, She can continue communicating until she decides to end the communication. Aphrodite can carry on three hundred remote communications at one time.

Reactions

Shine (10/Day). In response to being hit by an attack or spell, Aphrodite can meld into light avoiding all effects of the triggering attack or spell.

Cancel Magic. Whenever a creature within 24000 ft casts a spell Aphrodite can dispel it as if she had cast counterspell at 8th level.

Legendary Actions

Aphrodite can take 10 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Aphrodite regains spent legendary actions at the start of his turn.

Move. Aphrodite moves up to half her speed without provoking opportunity attacks.

Strike. Aphrodite makes an unarmed attack.

Bright Burst (Costs 2 Actions). Aphrodite emits magical, bright energy. Each creature of her choice in a 6000-foot radius sphere must make a DC 423 Dexterity saving throw, taking 4870 (1000d8+370) radiant damage on a failed save, or half as much damage on a successful one.

Spontaneous Spell. (Costs 2 Actions). Aphrodite casts a spell that has a casting time of 1 action.

Gaze of The Bright Goddess (Costs 3 Actions). Aphrodite targets one creature she can see within 12000 feet of her. If the target can see her, the target must succeed on a DC 423 Constitution saving throw or be blinded for 24 hours, during this time Aphrodite's allies gain a +100 bonus to attack and damage rolls against that target.

Ignite The Flame of Hope (Cost 3 Actions). Aphrodite magically heals or damages other creatures. Each creature of her choice in a 12000-foot radius sphere regains 2620 (500d8+370) hit points or must make a DC 351 Constitution saving throw, taking 2620 (500d8+370) radiant damage on a failed save, or half as much damage on a successful one.

 

Description

Aphrodite, Goddess of Light, Love and Beauty is a powerful being. She appears as an unimaginably beautiful humanoid, with perfect skin and body, wearing barely any clothing displaying her beauty to the fullest. Aphrodite wields an ornate scepter named Comfort.

Aphrodite is the lover of Shade The Shadow Stalker, God of Darkness, Fear and Vengance, but despite their immense love they rarely meet, existing in two opposite planes.

Lair and Lair Actions

Aphrodite's lair is the entire positive plane, a place of pure light and beauty.

Lair Actions

On initiative count 20 (losing initiative ties), Aphrodite takes a lair action to cause one of the following effects; Aphrodite can’t use the same effect two rounds in a row:

  • Aphrodite casts the dawn spell four times at its lowest level, targeting different areas with the spell. Shade doesn't need to concentrate on the spells, which end on initiative count 20 of the next round.
  • Aphrodite causes up to three devas to rise in the lair. these devas obey her telepathic commands, which can reach anywhere in the lair.
  • Aphrodite causes the light to grapple up to seventy creatures that she can see, each creature must succeed on a DC 115 Strength saving throw or be grappled and restrained until the next initiative count 20.

Regional Effects

The positive plane is a place of light and beauty:

  • The entire plane is filled with wondering celestials and is brightly lit.
  • An aura of comfort fills the air around 50000 miles of Aphrodite.
  • Creatures within 10000 miles of Aphrodite see phantasms of The Bright Goddess herself, if a creature spends at least 1 hour in this area, that creature must succeed on a DC 115 Wisdom saving throw or become charmed a creature charmed in this way can only move closer to Aphrodite if it has a CR of 20 or higher.

If Aphrodite dies, these effects fade over the course of 1d10 months, until she returns.

Previous Versions

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