Medium Humanoid, Chaotic Evil
Armor Class 18 (scale, shield)
Hit Points 78 (12d8 + 24)
Speed 30 ft.
STR
15 (+2)
DEX
15 (+2)
CON
14 (+2)
INT
10 (+0)
WIS
12 (+1)
CHA
10 (+0)
Skills Athletics +4, Intimidation +2
Senses Darkvision 60 ft., Passive Perception 11
Languages Common, Undercommon
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Sunlight Sensitivity. While in sunlight, the skaven has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Keen Smell: The skaven has advantage on Wisdom (Perception) checks that rely on smell.

Pack Tactics: The skaven has advantage on an attack roll against a creature if at least one of its allies is within 5 feet of the creature and the ally isn’t incapacitated.

Martial Advantage: Once per turn, the fangleader can deal an extra 7 (2d6) damage to a creature it hits with a weapon attack if that creature is within 5 ft. of an ally of the fangleader that isn’t incapacitated.

Actions

Multiattack. The fangleader makes two attacks with its longsword.

Longsword. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 6 (1d8 + 2) slashing damage.

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage.

Description

Position in the ranks of the Stormvermin is achieved through a series of duels, though it occasionally falls on the last remaining survivor of a unit to take command. These officers, known as Fangleaders, are some of the deadliest Stormvermin of all.

Previous Versions

Name Date Modified Views Adds Version Actions
7/10/2019 6:21:23 PM
66
1
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Coming Soon

Monster Tags: humanoid

Habitat: ArcticCoastalDesertForestHillMountainSwampUnderdarkUrban

ZenBear

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