Medium Humanoid, Chaotic Evil
Armor Class 16 (scale)
Hit Points 78 (12d8 + 24)
Speed 30 ft.
STR
15 (+2)
DEX
15 (+2)
CON
14 (+2)
INT
10 (+0)
WIS
12 (+1)
CHA
10 (+0)
Skills Athletics +4, Intimidation +2
Senses Darkvision 60 ft., Passive Perception 11
Languages Common, Undercommon
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Sunlight Sensitivity. While in sunlight, the skaven has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Keen Smell: The skaven has advantage on Wisdom (Perception) checks that rely on smell.

Pack Tactics: The skaven has advantage on an attack roll against a creature if at least one of its allies is within 5 feet of the creature and the ally isn’t incapacitated.

Martial Advantage: Once per turn, the stormvermin can deal an extra 7 (2d6) damage to a creature it hits with a weapon attack if that creature is within 5 ft. of an ally of the stormvermin that isn’t incapacitated.

Actions

Glaive. Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 7 (1d10 + 2) slashing damage.

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Description

Stormvermin are, to an individual, larger than the average skaven, well-muscled, and proficient in the use of various weapons and armor. They are aggressive by nature and are given to overt displays of prowess in order to intimidate those around them.

Previous Versions

Name Date Modified Views Adds Version Actions
7/10/2019 6:38:12 PM
57
1
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Coming Soon

Monster Tags: humanoid

Habitat: ArcticCoastalDesertForestHillMountainSwampUnderdarkUrban

ZenBear

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