Small Monstrosity, Unaligned
Armor Class 12
Hit Points 14 (2d6 + 8)
Speed 30 ft., Climb 20 ft.
STR
8 (-1)
DEX
16 (+3)
CON
12 (+1)
INT
6 (-2)
WIS
12 (+1)
CHA
8 (-1)
Saving Throws DEX +5, WIS +3
Skills Arcana +4, Perception +4, Stealth +3
Senses Unknown 15 ft., Passive Perception 14
Languages --
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Nondetection. The Carro cub can’t be targeted or detected by any divination magic or perceived through magical scrying sensors.

Minor Spell Resistant. The Carro cub has advantage on saving throws against any spell that targets only the Carro cub (not an area). If the Carro cub’s saving throw succeeds and the spell is of 5th level or lower, the spell has no effect on the Carro cub.

Magic Sense. The Carro cubs can small nearby magic up to 15ft. 

Consume Magic. Carro cubs can innately cast  Dispel Magic using there Constitution as their Spellcasting Ability

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage.

Description

The creature referred to in Vellum lore as the Magic Devourer is a magic consuming creature. Its appearance and cry resemble a common fox with the exception of its vibrant and various fur colors. It can consume meat to survive but only grows in maturity and power by consuming Magic Power.

Carro Cubs are rare and loving companions. However as they consume Magic and grow more Mature they become unruly and hard to control.

Habitat: Forest

Ermooda

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