Large Monstrosity, Unaligned
Armor Class 15 (natural armor)
Hit Points 40 (8d8 + 4)
Speed 20 ft.
STR
16 (+3)
DEX
8 (-1)
CON
18 (+4)
INT
2 (-4)
WIS
8 (-1)
CHA
7 (-2)
Saving Throws STR +5, CON +6
Damage Resistances Fire, Bludgeoning from non magical attacks
Condition Immunities Poisoned, Stunned
Senses Darkvision 60 ft., Passive Perception 8
Languages --
Challenge 3 (700 XP)
Proficiency Bonus +2
Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage plus 7 (2d6) poison damage.

Roar. The Arravax Roars: Each creature within 15 ft. must make a DC 14 Wisdom saving throw, becoming Disoriented for 12 seconds and taking (2d6) thunder damage on a failed save, or half as much on a successful one.

Disoriented: Disadvantage on attack rolls and perception checks.

Description

An Arravax is a large lizard-like creature with a bulky body and strong limbs. Thick scales cover its hulking reptilian body. The roar of an Arravax can disorient enemies and its strong jaws can crush those who get too close.

Habitat: MountainUnderdark

Baurrus

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