Armor Class
12
(natural armor)
Hit Points
23
(3d8 + 10)
Speed
30 ft., Fly 30 ft. 1/2 Flying Speed due to Wing Defect
STR
14
(+2)
DEX
10
(+0)
CON
12
(+1)
INT
10
(+0)
WIS
10
(+0)
CHA
15
(+2)
Saving Throws
DEX +2, CON +3, WIS +2, CHA +4
Skills
Perception +4, Stealth +2
Damage Immunities
Cold
Senses
Blindsight 10 ft., Darkvision 60 ft., Passive Perception 12
Languages
Common, Draconic
Challenge
1/8 (25 XP)
Proficiency Bonus
+2
Actions
Bite. Melee Weapon Attack: +4 to hit, reach 3 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Breath Weapons (Recharge 5–6). The dragon uses one of the following breath weapons.
Cold Breath. The dragon exhales an icy blast in a 10-foot cone. Each creature in that area must make a DC 10 Constitution saving throw, taking 8 (2d6) cold damage on a failed save, or half as much damage on a successful one.
Paralyzing Breath. The dragon exhales paralyzing gas in a 10-foot cone. Each creature in that area must succeed on a DC 10 Constitution saving throw or be paralyzed for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
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