Detaching Body Parts. The dragons feet all have separate HP and AC from the dragons body, each leg has 80 HP and AC 15, If a leg reaches 0 HP, it stops working and the dragon has it's speed decreased by 10 for each leg destroyed. When all legs destroyed, the dragon ca still move by slithering along the floor on it's remaining speed. The wings have HP 85 and AC 18 and fall off if it's hp reaches 0, if one wing is destroyed, it's flying speed is cut in half and if both are destroyed, it has no flying speed at all.
Spellcasting. The Android dragon is a 3-level spellcaster. Its spellcasting ability is [intelligence] (spell save DC 17, +7 to hit with spell attacks). The Android dragon has following [sorcerer] spells prepared:
Cantrips (at will): control flames, minor illusion, message
1st level (4 slots): magic missile, fog cloud
2nd level (4 slots): invisibility, detect thoughts
3rd level (2 slots): antagonize, counterspell
Hydraulic Compress. Any creature within 5ft of the dragon, it can pick up the creature and put it on it's back, where a hydraulic press will do 3d4 damage everytime it's the dragons turn.
Multiattack. The dragon makes four attacks: one with its bite, two with it's claws, and than if a creature is close enough, use it's hydraulic press
Bite. Melee Weapon Attack: 16 to hit, reach 10 ft., one target. Hit: 35 (2d10 + 25) piercing damage.
Claw. Melee Weapon Attack: +16 to hit, reach 10 ft., one target. Hit: 17 (2d6 + 10) slashing damage.
Tail. Melee Weapon Attack: +16 to hit, reach 20 ft., one target. Hit: 19 (2d8 + 10) bludgeoning damage.
Spines. Ranged Weapon Attack: +10 to hit, range 10/120 ft., maximum of three targets target. Hit: # (1d8 + 5) piercing damage.
Steam Breath (Recharge 5–6). The dragon exhales steam in a 70-foot cone. Each creature in that area must make a DC 24 Dexterity saving throw, taking 46 (13d6) fire damage on a failed save, or half as much damage on a successful one.
Giant Storage Devices. It can cast any of it's cantrips or level one spells without using a spell slot while releasing some of the magic stored inside of it, which erupts out of it when the dragon dies.
Metal Walls. As a bonus action, the dragon can sprout a 10 ft by 2 ft wall in any space the dragon can see, and it pushes anyone out of it's way to the side facing away from the dragon and it's impossible to climb or pass through.
Mechanic Sensitivity. The dragon can use it's breath weapon as a reaction to someone sneaking up behind it, but the dragon has disadvantage on rolls to hit a creature.
Absolute Control. The dragon uses the suggestion spell upon seeing a creature that is not fearful by it's presence, and commands it to kneel Infront of it if it fails a wisdom save equal or higher than the dragons wisdom check.
The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.
Detect. The dragon makes a Wisdom (Perception) check.
Tail Attack. The dragon makes a tail attack.
Wing Attack (Costs 2 Actions). The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 25 Dexterity saving throw or take 17 (2d6 + 10) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.
Description
A general smell of pyrotechnic explosions follows an Android dragon, coating the walls heavily with it's stench the closer one is to a place the dragon goes regularly. It appears to look like copper, gold, and silver melted into one on it's scales. It's silhouette is dominated by it's long horns almost puncturing it's metal scales and it's large wings that always flow by it's side, like strong winds flowing along it. Smoke trickles out of it's snout at all times and smoke steams out of it's nose and along it's back when it flairs up in any sort of way.
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