Hull
Armour Class: 13
Hit Points: 30 (damage threshold: 15)
Movement: Balloon
Armour Class: 8
Hit Points: 16; if the balloon drops to zero hit points, the ballon bursts and the Aer boat speed drops to 0, it looses the ability to fly and it starts falling.
Speed (air) the aer boat has a fly speed of 30ft; 40ft in a strong tailwind and 20ft in a powerful headwind.
Furnace just under the balloon, beside the middle seat, is a small cast iron furnace with an even smaller iron grate on the front side. Th furnace is big enough to house about three small pieces of wood, which funnels smoke into the ballon.
If the furnace is submerged completely in 1 gallon of water, the fire is extinguished, and after one round, the ballon will be deflated and the Aer boat will start falling. Each piece of wood inside the furnace lasts two rounds, and the fire is extinguished if there is no wood in the furnace.
Control: Engine/Propellor
Armour Class: 15
Hit Points: 30 (Damage Threshold: 15)
Rudder on the opposite side of the engine (from the propeller) is a wooden lever used to angle the propeller. It counts as a free item interaction to use the rudder. Whoever is currently using the rudder can move the Aer boat and use its actions on their turn. If no-one is currently using the rudder, the Aer Boat will hover in place, moving 5ft up and down in that order on initiative count 10.
Ram.
The Aer boat uses its full movement to ram into all objects within a 60ft line. All creatures in the line must make a DC 14 dexterity saving throw or take 4d8 bludgeoning damage and be pushed 5ft out of the way. However, the Aer Boat also takes half damage to the hull, regardless of the Current damage threshold.
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