Armor Class
13
natural armor
Hit Points
11
(2d8 + 2)
Speed
20 ft., Swim 30 ft.
STR
15
(+2)
DEX
10
(+0)
CON
13
(+1)
INT
2
(-4)
WIS
10
(+0)
CHA
5
(-3)
Saving Throws
STR +4, CON +3
Skills
Stealth +2
Senses
Passive Perception 10
Languages
--
Challenge
1/4 (50 XP)
Proficiency Bonus
+2
Traits
Hold Breath. The alligator can hold its breath for 15 minutes.
Actions
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage, and the target is grappled (escape DC 12). Until this grapple ends, the target is restrained, and the alligator can't bite another target.
Description
Fierce aquatic predators, alligators snap at unsuspecting with their gaping maws, grabbing and dragging victims to a watery doom.
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