Medium Humanoid (Any Race), Any Alignment
Armor Class 17 (splint)
Hit Points 127 (13d8 + 55)
Speed 30 ft.
STR
16 (+3)
DEX
20 (+5)
CON
17 (+3)
INT
10 (+0)
WIS
7 (-2)
CHA
12 (+1)
Saving Throws DEX +10, INT +5
Skills Acrobatics +15, Athletics +8, Insight +8, Sleight of Hand +15, Stealth +15
Damage Resistances Poison
Condition Immunities Charmed, Exhaustion
Senses Passive Perception 18
Languages Any one language (usually Common)
Challenge 13 (10,000 XP)
Proficiency Bonus +5
Traits

Uncanny Dodge
When an attacker that you can see hits you with an attack, you can use your reaction to halve the attack’s damage against you.

Piercer: Critical Hit (Special)
When you score a critical hit that deals piercing damage to a creature, you can roll one additional damage die when determining the extra piercing damage the target takes.

Piercer: Reroll Damage (Special)
Once per turn, when you hit a creature with an attack that deals piercing damage, you can reroll one of the attack’s damage dice, and you must use the new roll.

Reliable Talent (Special)
Whenever you make an ability check that lets you add your proficiency bonus, you can treat a d20 roll of 9 or lower as a 10.

Sneak Attack (Special)
Once per turn, you can deal an extra 7d6 damage to one creature you hit with an attack with a finesse or ranged weapon if you have advantage on the attack roll. You don’t need advantage on the attack roll if another enemy of the target is within 5 ft. of it, that enemy isn’t incapacitated, and you don’t have disadvantage on the attack roll

Magic Shot
Your guns/bullets count as magical weapons.
__________________________________________________________________________________________
This bounter has the following items equiped 
Lawbringer: A gilded revolver. That holds six shots with effective range of 320'
Cloak of the Arachnida: grants the following
  • You have resistance to poison damage.
  • You have a climbing speed equal to your walking speed.
    You can move up, down, and across vertical surfaces and upside down along ceilings, while leaving your hands free.
  • You can't be caught in webs of any sort and can move through webs as if they were difficult terrain.
  • You can use an action to cast the web spell (save DC 13). The web created by the spell fills twice its normal area. Once used, this property of the cloak can't be used again until the next dawn.

   Boots of speed:  

While you wear these boots, you can use a bonus action and click the boots' heels together. If you do, the boots double your walking speed, and any creature that makes an opportunity attack against you has disadvantage on the attack roll. If you click your heels together again, you end the effect.

When the boots' property has been used for a total of 10 minutes, the magic ceases to function until you finish a long rest.

  Book of trace: 

This item allow you to describe or name an object that is familiar to you. You sense the direction to the object's location, as long as that object is on the same plane as you. If the object is in motion, you know the direction of its movement.

The spell can locate a specific object known to you, as long as you have seen it up close--within 30 feet--at least once. Alternatively, the spell can locate the nearest object of a particular kind, such as a certain kind of apparel, jewelry, furniture, tool, or weapon.

This item regains its charge at the next dawn. 

 
 
Actions

Multiattack. The bounty hunter makes 2 attacks per action

Longsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage if used with two hands.

Lawbringer. Ranged Weapon Attack: +11 to hit, range 100/400 ft., one target. Hit: 6 (2d10 + 6) piercing damage.

Cunning Action
Can take a bonus action on each of your turns to take the Dash, Disengage, or Hide action

Invoke Duel
Make a Persuasion check contested by the target's Insight. On success the target has disadvantage on attacks that target a creature other than you for 1 minute or until you use this feature again. The target must be able to hear you and you must share a language to be affected by this feature.

Sneak attack. Ranged Weapon Attack: to hit, range 100/400 ft., one target. Hit: 6 (7d6) piercing damage.

 
Bonus Actions

Cunning Action
You can take a bonus action on each of your turns to take the Dash, Disengage, or Hide action.

Invoke Duel
Make a Persuasion check contested by the target's Insight. On success the target has disadvantage on attacks that target a creature other than you for 1 minute or until you use this feature again. The target must be able to hear you and you must share a language to be affected by this feature.

Reactions

Uncanny Dodge
When an attacker that you can see hits you with an attack, you can use your reaction to halve the attack’s damage against you.

Description

Bounty Hunters are professional mercenary's. They seek out targets for money and bring them to justice.

 

Monster Tags: NPC

Habitat: ArcticCoastalForestGrasslandHillMountainUnderdarkUrban

Farhice

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