Armor Class
15
natural armor
Hit Points
11
(2d8 + 2)
Speed
20 ft., Swim 30 ft.
STR
15
(+2)
DEX
12
(+1)
CON
11
(+0)
INT
2
(-4)
WIS
12
(+1)
CHA
7
(-2)
Saving Throws
STR +4, CON +2
Skills
Stealth +3
Senses
Passive Perception 11
Languages
--
Challenge
1/4 (50 XP)
Proficiency Bonus
+2
Traits
Hold Breath. The turtle can hold its breath for 1 hour.
Actions
Bite. Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 5 (1d6 + 2) slashing damage and the target is grappled (escape DC 12). Until this grapple ends, the turtle can't bite another target.
Description
Alligator turtles are ornery reptiles, noted for their combative disposition while on land. Their necks are deceptively long and flexible, allowing them to strike a startingly far distance with their beak-like jaws.
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