False Appearance (Object Form Only). While the mimic remains motionless, they are indistinguishable from an ordi- nary object.
Mimicry. The mimic can imitate any sounds they have heard, including voices. A creature who hears the sounds can tell they are imitations with a successful DC 12 Wisdom (Insight) check.
Pseudopod. Melee Weapon Attack: +5 to hit, reach 10 ft.,
one target. Hit: 7 (1d8 + 3) bludgeoning damage. If the target is a Large or smaller creature, they are grappled (escape DC 13).
Gnashing Maw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 3 (1d6) acid damage. If the target is grappled by the mimic, they take an extra 3 (1d6) acid damage.
Shapechanger. The mimic polymorphs into a Small, Medium, or Large object or back into their true amorphous form. Other than size, the mimic’s statistics are the same in each form. Anything they are wearing or carrying isn’t transformed. They revert to their true form if they die.
Envelop. While grappling a creature, the mimic uses their Shapechanger action to polymorph into an object that is the same size or bigger than the grappled creature (if the mimic isn’t already in such a form). The creature is then enveloped by the mimic. An enveloped creature is no longer grappled, but they can’t breathe, are blinded and restrained, have total cover against attacks and other effects outside the mimic, and take 10 (3d6) acid damage at the start of each of the mimic’s turns. When the mimic moves, the enveloped creature moves with them. The mimic can envelop one creature at a time.
An enveloped creature can use their action to try to escape by making a DC 13 Strength check. On a successful check, the creature is no longer enveloped and is shunted to an unoccupied space of their choice within 5 feet of the mimic. The creature automatically escapes if the mimic uses Shapechanger or Panic Shift, becomes incapacitated, or dies.
Panic Shift (1/Day). When the mimic takes damage, they release any grappled or enveloped creatures and then poly- morph into a Small dense object with spikes, such as an iron ball or helm. While in this form, the mimic’s walking and climb- ing speeds are doubled, they have resistance to bludgeoning, piercing, and slashing damage from mundane attacks, they can only take the Dash, Disengage, or Shapechanger action, and a creature who touches the mimic or hits them with a melee attack while within 5 feet of them takes 10 (3d6) piercing damage. This effect ends when the mimic dies or uses their Shapechanger action to polymorph into another form.
Comments