Large Aberration, Lawful Evil
Armor Class 18 (natural armor)
Hit Points 55 (8d10 + 10)
Speed 20 ft.
STR
18 (+4)
DEX
14 (+2)
CON
18 (+4)
INT
12 (+1)
WIS
12 (+1)
CHA
12 (+1)
Saving Throws STR +8, DEX +6, WIS +5
Condition Immunities Prone
Senses Darkvision 120 ft., Passive Perception 22
Languages Undercommon
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

When it is destroyed, a new version of itself is created with 5 fewer hitpoints.

This can only be prevented by successfully defusing the Bombolly.  

The fuse on a Bombolly is a small creature attached at the back of its neck.

The Bombolly is shaped like sphere, it floats and moves slowly.

Actions

1. Exploding sphere.    The Bombolly can eject a small spherical object up to 40'.   The object explodes upon contact and affects objects within a 10' radius of the sphere.   Individuals can make a DC 15 Dex save to take half damage.   Individuals can choose to take double damage by covering the sphere with their bodies, preventing damage to other individuals or objects.

Damage is 2d12+8.

2. Exploding Bombolly.    The Bombolly can explode (unless it is defused), and this explosion affects individuals and objects in a 20' radius.    The blast also creates a crater underneath the Bombolly, (where a new Bombolly will be born in 3 weeks time).

The explosion requires an increasingly difficult dex save.  Within less than 5', the dex save is a DC 20.   Within less than 10' the dex save is a DC 18.   Within less than 20' the dex save is DC 15.

The damage is bludgeoning, and it is 6d12+12

Reactions

1.   On a melee attack, the Bombolly will bodycheck the attacker, this is a +8 athletics roll by the Bombolly, and the attacker is knocked prone, under the Bombolly.

Description

The Bombolly is all black, with a raised black cylinder at its top, with a flaming red light emanating from the top of the cylinder.

Habitat: Underdark

Mayhemium

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