Medium Humanoid (Bullywug), Neutral Evil
Armor Class 16 natural armor, hide
Hit Points 33 (6d8 + 6)
Speed 30 ft., Swim 40 ft.
STR
14 (+2)
DEX
12 (+1)
CON
13 (+1)
INT
7 (-2)
WIS
10 (+0)
CHA
7 (-2)
Skills Stealth +3
Senses Passive Perception 10
Languages Bullywug
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Amphibious. The bullwug can breathe air and water.

Speak with Frogs and Toads. The bullywug can communicate simple concepts to frogs and toads when it speaks in Bullywug.

Swamp Camoflauge. The bullwug has advantage on Dexterity (Stealth) checks made to hide in swampy terrain.

Standing Leap. The bullywug's long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start. If the bullwug makes a long jump at least 10 feet

Leaping Strike. If the bullwug makes a long jump at least 10 feet straight towards a creature and hits it with a slam attack on the same turn, the creature takes an extra 1d6 bludgeoning damage. The creature must succeed on a DC 12 Strength saving throw or be moved 10 feet backwards.

Actions

Multiattack. The bullwug makes two melee attacks: one slam attack and one bite attack.

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage. 

Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage. 

Description

Bullwug brutes are very large, toad-like bullywugs that are especially brutish. Lurking in swamp waters among their brethren, they collect and use the teeth of the creatures they defeat, placing them in their mouths and wrapping them around their knuckles to give themselves a more fearsome bite and punch. They specialize in breaking the positions of invaders, leaving them scattered and susceptible to bullwug ambush.

Habitat: Swamp

Abdizzle

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