Keen Senses. The Avatar has Advantage on perception checks that rely on sight or hearing
Magic Resistance. You have advantage on saving throws against spells and other magical effects.
Evasion. When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.
Veil of Darkness. Darkness surrounds you for a radius of 10 ft. it also produces 30 ft. of dimlight
Sneak Attack. Once per turn, you can deal an extra 3d6 damage to one creature you hit with an attack
Multiattack. The avatar can do 3 strike attacks or 1 claw and 1 bite
Claw Strikes. Melee Weapon Attack: +12 to hit, 5 ft. Hit: (2d4 + 8) [Slashing] damage+ 1d8 necrotic damage
Bite. Melee Weapon Attack: +12 to hit, 5 ft. Hit: (3d10 + 8) [Piercing] damage + (1d10 + 2) necrotic damage. the avatar also heals by the amount of necrotic damage
From the Shadows. whenever you are hit with an attack you may use your reaction to teleport next to the attacker as long as they are in lowlight or darkness. You may also do a Claw strike against the attacker
Cloud of Darkness (Costs 1). Creates a 5 ft radius of sphere of darkness within 60 ft. it is low light for a radius of 15 ft
Strike of vengeance (costs 1). Melee Weapon Attack: +12 to hit, 5 ft., # target. Hit: (2d4 + 8) [Slashing] damage+ 1d8 necrotic damage
Aggress (Costs 1). Move towards a enemy up to your movement speed. or teleport up to 60 ft to low light.
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