Tiny Fey, Unaligned
Armor Class 12
Hit Points 8 (1d8 + 4)
Speed 40 ft., Climb 30 ft., Fly 30 ft.
STR
3 (-4)
DEX
15 (+2)
CON
10 (+0)
INT
3 (-4)
WIS
12 (+1)
CHA
7 (-2)
Skills Perception +3, Stealth +4
Senses Passive Perception 13
Languages --
Challenge 0 (10 XP)
Proficiency Bonus +2
Traits

Keen Smell. A bumblekitty has advantage on Wisdom (Perception) checks that rely on smell.

 

Hive Mind. A bumblekitty can communicate images, emotions, and simple thoughts telepathically with any bumblekitties within 1 mile.  Also, they share visual and auditory senses. 

 

Actions

Claws. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.

Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d6 piercing damage.

Sting. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d6 piercing damage and 1d4 poison damage.  The creature takes an additional 1d4 poison damage at the beginning of each of it's turn for 1 minute, or until the stinger is removed by any creature as an action.  If a creature is stung multiple times, the damage increases by 1d4 for every stinger present, up to 4d4.  Also, if multiple stingers are present, the creature experiences powerful hallucinations.  Roll a D8 to determine their vision, and inform the player in private:

  1. All nearby creatures 
  2. All nearby creatures become dancing mushrooms.  
  3. All Nearby creatures become unicorns.  
  4. A chasm opens beneath them and they fall.  When they hit the bottom in 1d6 rounds, they fall unconscious.  
  5. The world becomes a swirl of light and color.  All attack rolls, saving throws, and skill checks have disadvantage.   Perception checks have advantage.  
  6. An ancient dragon attacks.  If they fight, deal damage as normal.  If the player's hit points reach 0, the player falls unconscious.
  7. The world becomes a reflection of their subconscious.  They must make a DC 12 wisdom saving throw or be frightened of everything and lie prone on the ground until the hallucination ends.  This saving throw can be repeated at the end of each of the creature's turns.The world becomes a reflection of their subconscious.  They must make a DC 12 wisdom saving throw or be frightened of everything and lie prone on the ground until the hallucination ends.  This saving throw can be repeated at the end of each of the creature's turns.
  8. The creature experiences ego death, and falls unconscious.

These hallucinations and any effects they cause persist for 1d10+1 minutes, or 1d10-1 (minimum 1) minutes if the stingers are removed.  

When a bumblekitty stings, it dies.

Adorable. (Recharge 5-6) The bumblekitty nuzzles up to it's target.  The target must make a DC 12 wisdom saving throw or be charmed.  A creature charmed by a bumblekitty will do anything in their power to defend the colony.  The charmed creature may repeat the saving throw at the end of each of their turns.  If the colony is destroyed, the charm is ended.

Monster Tags: Misc Creature

Habitat: DesertForestGrasslandUrban

LizzyRoseThorn

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