Armor Class
11
(natural armor)
Hit Points
21
(3d6 + 3)
Speed
30 ft., Swim 90 ft.
STR
10
(+0)
DEX
16
(+3)
CON
18
(+4)
INT
10
(+0)
WIS
10
(+0)
CHA
11
(+0)
Saving Throws
DEX +5
Damage Resistances
Acid; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities
Poison
Condition Immunities
Exhaustion, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Unconscious
Senses
Darkvision 60 ft., Passive Perception 13
Languages
Aquan, Skitterwidget, Telepathy, Xingyu
Challenge
1/8 (25 XP)
Proficiency Bonus
+2
Traits
Water Form. The elemental can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing.
Freeze. If the elemental takes cold damage, it partially freezes; its speed is reduced by 20 feet until the end of its next turn.
Actions
Splash. Melee Attack. + 3 to hit, one target.
Hit
-
View User Profile
-
Send Message
Posted Nov 12, 2023this was made for my triton.