Medium Humanoid, Any Alignment
Armor Class 12 (15 with mage armor) (18 with bladesong)
Hit Points 110 (22d8 + 11)
Speed 30 ft., (40 ft with bladesong)
STR
9 (-1)
DEX
14 (+2)
CON
12 (+1)
INT
17 (+3)
WIS
12 (+1)
CHA
11 (+0)
Saving Throws INT +7, WIS +5
Skills Arcana +7, History +7, Performance +4
Senses Passive Perception 11
Languages any four languages
Challenge 9 (5,000 XP)
Proficiency Bonus +4
Actions

Multiattack. The bladesinger makes two Longsword attacks. It can replace one attack with a use of an Arcane Burst.

Longsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) slashing damage.

Arcane Burst. Melee or Ranged Spell Attack: +7 to hit, reach 5 ft. or range 120 ft., one target. Hit: 19 (3d10 + 3) force damage.

Spellcasting. The bladesinger casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 15, +7 to hit with spell attacks):

At will: light, mage hand, message, prestidigitation

2/day each: counterspell, mage armor, shield

1/day: fire shield

Bonus Actions

Bladesong (4/day). As a bonus action, the bladesinger can start a Bladesong, which lasts for 1 minute until incapacitated, the bladesinger dons medium or heavy armor, or uses two hands to make an attack with a weapon. The Bladesong can be dismissed at any time requiring no action. While the Bladesong is active, the bladesinger gains a +3 bonus to their AC, walking speed increases by 10, advantage on Dexterity (Acrobatics) checks, and a +3 bonus to Constitution saving throws made to maintain concentration on a spell.

Reactions

Song of Defense (Recharge 4-6). The bladesinger can redirect their magic to absorb damage. When the bladesinger takes damage, it can use its reaction to reduce that damage by 15.

Description

Bladesingers are wizards who practiced the sacred art of bladesinging, an ancient and sacred tradition of fighting that blended swordsmanship, along with other fighting styles, and unique arcane magic.


Wizards

Wizards pursue magical power through the study of arcane texts. Some travel the world searching for esoteric tomes, while others train lesser wizards or collaborate with colleagues to create new spells.

RedPup91

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