Medium Undead, Unaligned
Armor Class 14 Candy Shell
Hit Points 45 (7d8 + 14)
Speed 20 ft.
STR
16 (+3)
DEX
8 (-1)
CON
14 (+2)
INT
3 (-4)
WIS
6 (-2)
CHA
5 (-3)
Skills Athletics +5
Damage Immunities Poison
Senses Darkvision 60, Passive Perception 8
Languages --
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

 

Candy Shell. The candied exterior of the zombie grants it an enhanced Armor Class. Attacks against the zombie with non-magical weapons or objects adhering to the sticky candied surface have disadvantage.

Sticky Grasp. Any creature hit by the Candied Zombie's melee attack must succeed on a DC 12 Strength saving throw or become grappled in the sticky residue. The creature grappled by the zombie must use an action to attempt to break free, repeating the saving throw.

Actions

 

Crushing Grasp. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature grappled by the zombie. Hit: 8 (1d8 + 3) [bludgeoning] damage.

Sweet Embrace. The zombie makes a grapple attempt on a creature within its reach, attempting to trap the target within its candied grasp. If successful, the victim is grappled by the zombie and takes 5 (1d10) acid damage at the start of each of the zombie's turns until it escapes.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

These zombies are an eerie and oddly endearing sight, their bodies shimmering with various candy coatings and sweet adornments. While their sweet, crystalline shells give off a tempting fragrance, their hollowed eyes and slow, relentless shuffle carry an ominous, chilling presence.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

mosstree08

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