Huge Monstrosity, Unaligned
Armor Class 18 (natural armor)
Hit Points 74 (10d12 + 14)
Speed 40 ft., Swim 15 ft.
STR
18 (+4)
DEX
14 (+2)
CON
20 (+5)
INT
1 (-5)
WIS
8 (-1)
CHA
6 (-2)
Senses Blindsight 60 ft., Passive Perception 8
Languages --
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Amphibious. The Basgul Scorpion can breath both air & water.

Durable Exoskeleton. The Basgul Scorpion is resistant to all slashing & piercing damage.

Bottom Feeder. The Basgul scorpion sinks in the water & typically walks along the seafloor instead of swimming. They can swim up at a speed of 15ft should they need to surface for any reason.

Actions

Multiattack. The scorpion makes three attacks: two with its claws and one with its sting.

Claw. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 11 (2d12 + 2) bludgeoning damage, and the target is grappled (escape DC 18). The scorpion has two claws, each of which can grapple only one target.

Sting. Melee Weapon Attack: +10 to hit, reach 10 ft., one creature. Hit: 13 (2d10 + 4) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 22 (4d10) poison damage on a failed save, or half as much damage on a successful one.

Description

The Basgul scorpion is a huge variant of a normal scorpion native to the Basgul Sea. They are more capable swimmers than their smaller counterparts & possess an incredibly durable exoskeleton.

Monster Tags: Misc Creature

Habitat: CoastalUnderwater

Boyyoyoing

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