Amphibious. The Basgul Scorpion can breath both air & water.
Durable Exoskeleton. The Basgul Scorpion is resistant to all slashing & piercing damage.
Bottom Feeder. The Basgul scorpion sinks in the water & typically walks along the seafloor instead of swimming. They can swim up at a speed of 15ft should they need to surface for any reason.
Multiattack. The scorpion makes three attacks: two with its claws and one with its sting.
Claw. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 11 (2d12 + 2) bludgeoning damage, and the target is grappled (escape DC 18). The scorpion has two claws, each of which can grapple only one target.
Sting. Melee Weapon Attack: +10 to hit, reach 10 ft., one creature. Hit: 13 (2d10 + 4) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 22 (4d10) poison damage on a failed save, or half as much damage on a successful one.
Description
The Basgul scorpion is a huge variant of a normal scorpion native to the Basgul Sea. They are more capable swimmers than their smaller counterparts & possess an incredibly durable exoskeleton.
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