Armor Class
10
(natural armor)
Hit Points
15
(2d12 + 2)
Speed
30 ft., Burrow 30 ft.
STR
20
(+5)
DEX
8
(-1)
CON
20
(+5)
INT
5
(-3)
WIS
10
(+0)
CHA
5
(-3)
Skills
Stealth +15
Damage Vulnerabilities
Thunder
Damage Resistances
Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities
Poison
Condition Immunities
Exhaustion, Paralyzed, Petrified, Poisoned, Unconscious
Senses
Darkvision 60 ft., Tremorsense 60 ft., Passive Perception 10
Languages
Terran
Challenge
1/8 (25 XP)
Proficiency Bonus
+2
Traits
Earth Glide. The elemental can burrow through nonmagical, unworked earth and stone. While doing so, the elemental doesn't disturb the material it moves through.
Siege Monster. The elemental deals double damage to objects and structures.
Actions
Tuck in. Chip rolls himself tight and can now be launched at extreme velocity and accuracy by Mono. On a hit can bite down on the target causing them to take an additional 1d4+3
Chomp. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 14 (1d4 + 3) bludgeoning damage.
Description
A stone no bigger than the head of an Earth genasi given life through celestial means. Smooth to the touch and hungry for anything earth based preferring rocks
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