Small Humanoid (Orc), Chaotic Evil
Armor Class 20 Plate
Hit Points 100 (4d8 + 6)
Speed 30 ft.
STR
18 (+4)
DEX
14 (+2)
CON
18 (+4)
INT
12 (+1)
WIS
11 (+0)
CHA
10 (+0)
Skills Intimidation +2
Damage Vulnerabilities Piercing, Poison
Damage Immunities Fire
Condition Immunities Charmed
Senses Darkvision 60 ft., Passive Perception 12
Languages Common, Orc
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Arachnophobia. If Zugor perceives an arachnid, they will take the flee action for 10 rounds.

Unbreakable. Cannot be intimidated.

Iron Will. Cannot be persuaded.

Curse Master. A character damaged by Zugor's cursed weapon must make a wisdom saving throw (DC 18) if they are not already cursed. On a failed saving throw, the character takes an extra 1d8+4 necrotic damage from all of Zugor's attacks for 1 minute. A character reduced to 0 HP by Zugor's Cursed Spear will immediately gain the feat "Banished from Death". 

Decoys. Travels with 1d4 decoys. A decoy looks identical to Zugor but has the stats of a standard orc. A decoy can be detected with a DC 20 Investigation check.

Nemesis. When Zugor reaches 0HP, roll saving throws on his turn. A successful save is DC 10. Three successful saves means that Zugor is stabilized. After 1 hour Zugor can get himself back up (DC10). Zugor rolls an extra 1d4 damage when attacking for each time he has successfully stabilized.

 

Actions

Flee. Moves away from threat using full movement speed +50%

Cursed Spear. Melee or Ranged Weapon Attack: +11 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 6 (1d6 + 7) piercing damage.

Description

Orcs are burly raiders with prominent lower canines that resemble tusks. They gather in tribes that satisfy their bloodlust by slaying any humanoids that stand against them.

Previous Versions

Name Date Modified Views Adds Version Actions
1/30/2024 10:18:28 PM
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Monster Tags: Orc

Habitat: ArcticForestGrasslandHillMountainSwampUnderdark

harleynadler

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