Large Beast, Lawful Good
Armor Class 10
Hit Points 12 (2d10 + 2)
Speed 60 ft.
STR
16 (+3)
DEX
10 (+0)
CON
12 (+1)
INT
2 (-4)
WIS
10 (+0)
CHA
6 (-2)
Senses Passive Perception 10
Languages --
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Charge. If the elk moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

Actions

Ram. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.

Hooves. Melee Weapon Attack: +5 to hit, reach 5 ft., one prone creature. Hit: 9 (2d8 + 4) bludgeoning damage.

Description

A horse-sized Elk with a deep mossy green hide and large antlers that resemble the branches of a tree, covered in seasonally changing leaves. Only found in forests. Can be tamed and ridden. 

The Ashhorn Elk relies on photosynthesis for energy and thus does not need to eat. If An Ashorn is not in sunlight for 4 or more hours a day, it will get hungry and eventually starve.

Monster Tags: Misc Creature

Habitat: Forest

xardesco

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