Medium Swarm of Medium humanoids, Any Non-Good Alignment
Armor Class 12 natural
Hit Points 17 (2d12 + 10)
Speed 35 ft., Climb 20 ft.
STR
10 (+0)
DEX
13 (+1)
CON
11 (+0)
INT
15 (+2)
WIS
14 (+2)
CHA
8 (-1)
Saving Throws DEX +4
Skills Stealth +20
Senses Blindsight it can sense withing 45 ft, Passive Perception 14
Languages Common common, and 1 extra language ( that choice is up to the gm/dm )
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

COPY attack: it can copy an opponents appearance but i has a flaw ( example: it's head is colapsed in or it's foot is missing)

Actions

long sword. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 8 (1d12 + 4) slashing damage. 

 

Reactions

Smoke Canister: it can throw a canister of smoke down and turn into someone it will take DC of 10 investigation check to distinguish who's who

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

a gray humanoid figure wearing a cloak that covers it's body besides it's grey face

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: ForestGrasslandMountainSwampUnderdarkUrban

ryothedruid

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