Large Beast
Armor Class 15 Natural
Hit Points 55 (5d10 + 30)
Speed 40 ft.
STR
14 (+2)
DEX
16 (+3)
CON
14 (+2)
INT
4 (-3)
WIS
8 (-1)
CHA
6 (-2)
Saving Throws STR +4, DEX +5
Condition Immunities Charmed, Exhaustion, Frightened, Unconscious
Senses Passive Perception 16
Languages --
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Strong Infection. Each round the wolf heals 1d8+2.

Infectious. On a target being hit they cannot heal that HP, The lost HP is put into a pool and every round that passes the The unhealable HP is reduced by 1d4*player level

Save DC. 14

 

Actions

Bite and Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit:  (1d4 + 1d6) Piercing damage. 

Infection Mortar. Ranged Weapon Attack: Dex Save, range 5/30 ft., 5ft square target. Hit:  (1d8 + 1) Piercing damage half on a success. The wolf shoots meteorite into the sky the float for a second then launch down onto the party.

Bonus Actions

Scratch: +3 to hit reach 5ft 1 target (1d6+1) slashing.

Reactions

Cling On. On reaching 0 HP the gains one turn before death.

Description

A large direwolf with purple glowing rocks over some of it, the monster is stronger due to its Astral Infection.

Previous Versions

Name Date Modified Views Adds Version Actions
11/13/2023 10:18:02 PM
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0
1
Coming Soon

Habitat: Forest

American_Jobs

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