Strong Infection. Each round the wolf heals 1d8+2.
Infectious. On a target being hit they cannot heal that HP, The lost HP is put into a pool and every round that passes the The unhealable HP is reduced by 1d4*player level
Save DC. 14
Bite and Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: (1d4 + 1d6) Piercing damage.
Infection Mortar. Ranged Weapon Attack: Dex Save, range 5/30 ft., 5ft square target. Hit: (1d8 + 1) Piercing damage half on a success. The wolf shoots meteorite into the sky the float for a second then launch down onto the party.
Scratch: +3 to hit reach 5ft 1 target (1d6+1) slashing.
Cling On. On reaching 0 HP the gains one turn before death.
Description
A large direwolf with purple glowing rocks over some of it, the monster is stronger due to its Astral Infection.
Previous Versions
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11/13/2023 10:18:02 PM
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Coming Soon
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