Legendary Resistance (3/day). If the Chimera fails a saving throw, it can choose to succeed instead.
Limited Magic Immunity. The Chimera Queen is immune to all spells 4th Level or lower.
Siege monster. Due to the Chimera Queen’s large size, she deals double damage to objects and structures.
Spellcasting. The Chimera Queen is a 18 level spellcaster. Its spellcasting ability is charisma (spell save DC 18, +10 to hit with spell attacks). The Chimera Queen has following sorcerer spells prepared:
Cantrips (at will): Control flames, create bonfire, fire bolt
1st level (4 slots): Earth tremor, shield, burning hands
2nd level (3 slots): Dragons breath, scorching ray, phantasmal force
3rd level (3 slots): Fire ball, melphs minute meteors
4th level (3 slots): wall of fire, dimension door, polymorph
5th level(3 slots): telekinesis, wall of stone
6th level (2 slots): Investiture of flame, disintegrate
7th level (2 slots): Delayed blast fireball, fire storm
8th level (1 slot): Earthquake, incendiary cloud
9th level (1 slot): power word kill, phsycic sceam
The Chimera Queen makes 3 attack’s. 1 with its claws, one with its bite, and 1 with its horns.
Claw. Melee Weapon Attack: +10 to hit, reach 10ft., 1 target. Hit: 39(8d6 + 15) slashing damage.
Bit. Melee Weapon Attack: +10 to hit, reach 5ft 1 target. Hit: 23 (3d10 + 8) piercing damage.
Horns. Melee weapon attack: +10 to hit, reach 5 ft 1 target. Hit: 20 (2d10+10) piercing damage. If the Chimera Queen runs at least 50 feet before hitting the target, the target takes an extra 2d10 damage.
Fire Breath. Recharge 5-6: the Chimera Queens Dragon head blows fire in a 60 foot come. Every target must make a dc 20 dexterity saving throw. On a failed save the target takes 60 (10d10 +10) fire damage.
The Chimera Queen can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The Chimera Queen regains spent legendary actions at the start of its turn.
Wing beat (Costs 1 Actions). The Chimera Queen beats its wings. All creatures in a 10 foot radius take 30 (4d10+10) bludgeoning damage
Roar (Costs 2 actions). The Chimera Queen roars. Every creature that can hear it must make a dc 20 wisdom saving throw, or be frightened of the Chimeræ Queen for 2 turns. If they succeed, they are unable to be frightened of the Chimeræ Queen for 24 hours.
Call Chimera 5-6 (Costs 2 actions) (recharge 5-6). The Chimera Queen issues a high-pitched noise that only Chimera can hear. 1d10-4 Chimera Head the roar, and come to her aid.
Description
The Chimera Queen is a fearsome beast, a thing out of legends. It is said to have lived since the beginning, created by the god of fear, Kri, a god long forgotten in the folds of time. The Chimera Queen carried out its terrible bidding, until they both disappeared. But the Chimera Queen is still alive, sleeping, deep on the volcano morgarath, waiting for its gods return. It is guarded by Chimera, traps, poisonous plants, and more. Some say that in the creation of this fearsome beast, the god of fear, Kri, teathered his life force to the creature, to give it power above all. Therefor, the only way to defeat Kri, is to kill the Chimera Queen. The Chimera Queen has no lair, as she has been asleep her whole time in the volcano.
Previous Versions
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7/11/2019 10:52:14 AM
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