Huge Monstrosity, Neutral
Armor Class 17 (natural armor)
Hit Points 192 (12d10 + 72)
Speed 40 ft.
STR
26 (+8)
DEX
12 (+1)
CON
22 (+6)
INT
5 (-3)
WIS
14 (+2)
CHA
10 (+0)
Saving Throws STR +12, CON +10
Skills Athletics +12, Perception +11
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Darkvision 60 ft., Passive Perception 21
Languages Understands Draconic but can't speak it
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Three-Headed Wisdom. The Chimeran Behemoth has advantage on all Wisdom Perception checks that rely on sight, sound, and smell.

Actions

Multiattack. The chimera makes three attacks: 1-3 with a bite, or horns;  and 1-3 with claws, or its tail.
Bite. Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 20 (4d6 + 8) piercing damage.
Horns. Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 20 (2d12 + 8) bludgeoning damage. Double the damage of a Horns attack if done at the end of a charge.
Claws. Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 14 (2d6 + 8) slashing damage.
Tail. Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 20 (3d8 + 8) bludgeoning damage and the target can be either knocked prone or moved 5-10 ft in any direction.

Description

A chimeran behemoth has the heads of a T-Rex, Spinosaurus, and Triceratops with the tail of an Ankylosaurus. It likes to charge into combat with its Triceratops head then knocking its opponent prone or into rocks and trees with its tail.

Habitat: ForestGrasslandHill

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