Three-Headed Wisdom. The Chimeran Behemoth has advantage on all Wisdom Perception checks that rely on sight, sound, and smell.
Multiattack. The chimera makes three attacks: 1-3 with a bite, or horns; and 1-3 with claws, or its tail.
Bite. Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 20 (4d6 + 8) piercing damage.
Horns. Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 20 (2d12 + 8) bludgeoning damage. Double the damage of a Horns attack if done at the end of a charge.
Claws. Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 14 (2d6 + 8) slashing damage.
Tail. Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 20 (3d8 + 8) bludgeoning damage and the target can be either knocked prone or moved 5-10 ft in any direction.
Description
A chimeran behemoth has the heads of a T-Rex, Spinosaurus, and Triceratops with the tail of an Ankylosaurus. It likes to charge into combat with its Triceratops head then knocking its opponent prone or into rocks and trees with its tail.