H.A.P.S. : "Onyx" has a flight speed equal to it's walk speed
Displacement Device: "Onyx" can teleport up to its dash speed 3 times per long rest
Charge Shot. Charge the railgun for X amount of turns. For each turn add 3d12 to the damage.
Titan Katana. Melee Weapon Attack: +5 to hit, reach 50 ft., X target. Hit: # (3d12 + 12) [slashing] damage.
Titan Railgun. RangedWeapon Attack: +5 to hit, range 500/1000 ft., 1 target. Hit: # (3d20 + 20) [piercing] damage.
Enter the description for how bonus actions work for your monster here.
Blade Counter. When attacked, "Onyx" can use a reaction to use its blade to deflect said strike. Roll a d20. On a 1, this counter fails, and on a 20 the counter deflects the attack back at the attacker.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
big bt w/ railgun and katana.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.







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