False Appearance. While the treant remains motionless, it is indistinguishable from a saguaro cactus.
Siege Monster. The treant deals double damage to objects and structures.
Multiattack. The treant makes two slam attacks.
Spiny Slam. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 16 (2d6 + 6) bludgeoning damage + (1d8 +4) piercing damage.
Hail of Spines. Ranged Weapon Attack: +10 to hit, range 60 foot cone. Hit: (3d10 + 6) piercing damage.
Summon Flock. The cactus treant magically summons a protective flock to surround it in a ten foot radius. The small birds swarm around the cactus and protect it from attacks. The flock lasts for one minute or until attacks against the flock (AC 15) cause 30 hp of damage. While the flock is active, all attacks against the treant are at disadvantage.
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