Huge Plant, Chaotic Neutral
Armor Class 16 (natural armor)
Hit Points 138 (12d12 + 60)
Speed 30 ft.
STR
23 (+6)
DEX
8 (-1)
CON
21 (+5)
INT
12 (+1)
WIS
16 (+3)
CHA
12 (+1)
Damage Vulnerabilities Fire, Piercing
Damage Resistances Bludgeoning, Slashing
Condition Immunities Charmed, Deafened
Senses Tremorsense 30 feet range., Passive Perception 13
Languages Common, Druidic, Elvish, Sylvan
Challenge 9 (5,000 XP)
Proficiency Bonus +4
Traits

False Appearance. While the treant remains motionless, it is indistinguishable from a saguaro cactus.

Siege Monster. The treant deals double damage to objects and structures.

Actions

Multiattack. The treant makes two slam attacks.

Spiny Slam. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 16 (2d6 + 6) bludgeoning damage + (1d8 +4) piercing damage.

Hail of Spines. Ranged Weapon Attack: +10 to hit, range 60 foot cone. Hit:  (3d10 + 6) piercing damage.

Summon Flock. The cactus treant magically summons a protective flock to surround it in a ten foot radius. The small birds swarm around the cactus and protect it from attacks. The flock lasts for one minute or until attacks against the flock (AC 15) cause 30 hp of damage. While the flock is active, all attacks against the treant  are at disadvantage.

Monster Tags: plant

Habitat: Desert

Kirsarge

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