Supreme Healing. Whenever the archpriest restores hit points using a spell, use the highest number possible for each die instead of rolling.
Spellcasting. The archpriest is an 20th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 17, +9 to hit with spell attacks). The archpriest has the following wizard spells prepared :
Cantrips (at will): guidance, light, sacred flame, spare the dying, toll the dead
1st level (4 slots): bless*, command, cure wounds, detect magic*, guiding bolt
2nd level (3 slots): augury, calm emotions, hold person*
3rd level (3 slots): dispel magic, magic circle, revivify, sending, spirit guardiansfla*
4th level (3 slots): banishment*, death ward, guardian of faith
5th level (3 slots): holy weapon*, scrying*, flame strike
6th level (2 slots): blade barrier*, word of recall
7th level (1 slot): divine word
8th level (1 slot): sunburst
9th level (1 slot): true resurrection
Mace. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage and 9 (2d8) radiant damage.
Description
Only the most devout of followers can claim the title of archpriest. Thoses who do attain this position have likely given everything up for their faith and place it at the center of their everyday life, incarnating a paragon of their diety's virtues. Some might act as a sages while others carry the messages and teaching of the very gods themselves as messiahs, regardless, all of them employ many servants like religious humanoids or celestials, and wield tremendous magical and political power.
- Casts Spirit Guardian before combat
- Round 1 : Sunburst
- Round 2 : Sunburst with 9th level
- Round 3 : Divine Word or Flames Strike on clustered
- Casts word of recall to leave battle safely with key allies
Previous Versions
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