Spider Climb. The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Web Walker. The spider ignores movement restrictions caused by webbing.
Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 7 (1d8 + 3) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 9 (2d8) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.
slash. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 7 (1d8 + 3) slashing damage, and the target must make a DC 11 Constitution saving throw, taking 9 [rollable](2d8);
Web (Recharge 5–6). Ranged Weapon Attack: +5 to hit, range 30/60 ft., one creature. Hit: The target is restrained by webbing. As an action, the restrained target can make a DC 12 Strength check, bursting the webbing on a success. The webbing can also be attacked and destroyed (AC 10; hp 5; vulnerability to fire damage; immunity to bludgeoning, poison, and psychic damage).
Frightful Presence. Each creature of the dragon’s choice that is within 120 feet of the dragon and aware of it must succeed on a DC 21 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to the dragon’s Frightful Presence for the next 24 hours.
Leap. The broodmother can avoid one opportunity attack once every round. By using this reaction the broodmother springs up and lands with an explosive force onto the ground. anyone caught in the blast must make a dc15 dexterity saving through or take 1d10 damage and be knocked prone until their next turn.
The Broodmother can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The broodmother regains spent legendary actions at the start of its turn.
Detect. The dragon makes a Wisdom (Perception) check.
Minions. The Broodmother is able to summon up to 10 giant spiders to fight alongside it once per action.
Lair and Lair Actions
the spider's den is a vast cave covered in expansive spider webs. players must be careful when fighting lest they get caught and devoured by the Broodmother
Previous Versions
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11/20/2023 12:39:16 AM
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15
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1
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Coming Soon
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