Nimble: The trapper is immune to difficult terrain.
Dagger. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 4 (1d4 + 1) slashing damage. When the Trapper makes this attack, they may attempt an additional dagger attack as a bonus action
Heavy Crossbow. Ranged Weapon Attack: +5 to hit, range 80 ft./320 ft., one target. Hit: 9 (1d10 + 3) piercing damage.
Web Grenade (1/short rest): The ranger throws a bag to a point they can see within 60 feet. The web is cast at this point with a spell save DC of 12. The ranger does not have to concentrate on this spell.
Keep your Distance: As a reaction when a hostile creature ends its turn within 5 feet of the ranger, the ranger may move 10 feet away without provoking opportunity attacks.
Previous Versions
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11/15/2023 12:03:34 AM
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Coming Soon
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